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Support & Resources for Implementation
> Group Meetings > Activities
Activity
#1 - Technology Mini-Sessions
Activity
#2 - Understanding Understanding Activity
Activity
#3 - The Backward Design Process
Activity #4
- Identifying Enduring Understanding Activity
Activity
#1 - Technology Mini-Sessions
Purpose: Provide awareness,
coaching, and support in the use of software and hardware tools as participants
create products or design student projects using these tools.
Preparation: Survey the group to determine interests and needs
for specific technology uses as well as for participants who are willing
to facilitate these sessions. Locate or prepare handouts and/or online
tutorials. Give advance notice to participants so they may bring materials
such as dates and events for a newsletter for authentic practice using
columns in Word or main points for a classroom topic for authentic practice
using PowerPoint.
Process:
-
Share some
example products/projects created with a specific technology use.
-
Do a quick
introductory demonstration of the key features to be addressed at
this session.
-
For software:
conduct a brief "walk across the menu bar" making connections
between the options and features of this program and others the participants
may already know.
-
Share handout
and offer time to play with the technology, create a product, or design
a student project providing help as requested.
-
Debrief
with participants asking questions like the following.
-
What worked
well for you?
-
What would
you like more help with?
-
How might
you use this technology yourself?
-
How might
you use this technology with students?
-
How would
this technology support student learning?
-
How might
you use it in your project?
TOP
Activity
#2 - Understanding Understanding Activity
Purpose:
To increase participants' knowledge of the six facets of understanding
and to consider how technology use can promote students' understanding
of concepts and key learnings.
Preparation: This activity is based on "Understanding Understanding,"
from Jay McTighe and Grant Wiggins' book, The
Understanding by Design Handbook
(ASCD, 1999) available through ASCD
Online. This activity targets pages 7-11, 28-30, and Worksheet 1.2
on page 35. This worksheet should be duplicated in advance.
Process:
-
Work in
pairs or triads to read pp. 7-11 and 28-30. Use the "read and
say something" approach in which participants read a section
and then verbalize what they are thinking related to what they read.
-
Work individually
using the worksheet or Inspiration to create a graphic representation
of the relationship among knowledge, skill, and understanding.
-
Based on
this graphic organizer, complete the bottom of the worksheet or use
word processing to list suggestions for instructional methods, assignments,
projects, activities, assessments, and technology uses.
-
Share graphics
and lists with partner(s) and consider such questions as those in
the reflection and dialogue section below.
-
What do
you know about understanding that you did not know before?
-
What similarities
and differences do you recognize among knowledge, skills, and understanding?
-
In what
ways can technology support attainment of knowledge, skill, and understanding?
TOP
Activity
#3 - The Backward Design Process
Purpose: To acquaint
participants with results-focused planning model (backward design).
Preparation:This activity is based on "The Backwards Design
Process" from Jay McTighe and Grant Wiggins' The
Understanding by Design Handbook
(ASCD, 1999). This book is available through ASCD
Online. This activity targets pages 37-53 and 61-66.
Process:
-
Participants
individually read and discuss pages 37-53.
-
Participants
discuss the questions in the reflection and dialogue section below.
-
Participants
use, adapt, or develop their own template for planning technology
supported lessons/units that follow a backwards design (results focused)
format.
-
In what
ways does McTighe and Wiggins' backwards design model parallel the
planning model we used for this project?
-
In what
ways do these two models different?
-
What will
you use from McTighe and Wiggins' process to guide your planning and
teaching?
-
What additional
questions do you have?
TOP
Activity
#4- Identifying Enduring Understanding Activity
Purpose: To increase
participants' awareness of the facets of understanding and ways to identify
"enduring understandings."
Preparation: This activity is based on "Identifying Enduring
Understanding" from Jay McTighe and Grant Wiggins' book The
Understanding by Design Handbook (ASCD, 1999) available through
ASCD Online. This activity targets
pages 69-81 and Worksheets 4.1 and 4.2. Duplicate these worksheets prior
to the meeting.
Procedure:
Work in pairs or triads.
-
Read pages
69-81 using the "read and say something" method.
-
Select a
course or subject you teach and complete worksheet 4.1.
-
Select a
unit or topic and complete worksheet 4.2.
-
Identify
a topic, unit, or lesson you plan to support through technology.
-
Use worksheet
4.2 for as your planning guide.
-
Use the
template you adapted or developed in the Backwards Design Activity
to design an related activity, project, or assessment using technology.
-
How has
your thinking about lesson and assessment design changed?
-
What, if
anything, will you avoid doing in the future?
-
What, if
anything, will you make certain to do in the future?
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